Scene 3 - First Rescue
-script under cut-
AMINAH
crouches down behind crates on a dock with JERSEY peeking out of her
backpack. The clues they both gathered have led them to a wharf
outside the city. They have just snuck past several guards to get to
where they are and are now attempting to eavesdrop on a conversation
between the dockmaster and an unknown man in front of a large
warehouse/ship. They catch only the very tail end of the
conversation.
UNKNOWN
MAN
Be sure to secure Master Baxter's
cargo tightly. We wouldn't want it to break out now. And be sure to
keep it hidden as well! Master Baxter wants his new collection to be
a surprise to the world.
DOCKMASTER
Yes, yes, of course. We're taking
every precaution; the guard is doubled and the doors are triple
locked. Everything has been taken care of, there's no way anyone
will get in without us knowing it.
With
that, they say their farewells and part. Aminah ducks further behind
the cover of the boxes. When the coast is clear, Jersey pokes her
head out of the backpack to whisper to Aminah:
JERSEY
Did you hear that?
AMINAH
Yes; it sounds like something very
important is being held inside that building.
JERSEY
Sure does. Wonder who this 'Baxter'
fellow is?
AMINAH
He
sounds like trouble. Let's get closer and
have a look.
have a look.
Players
can control Aminah as she sneaks closer to the building. The doors
are locked, and Aminah cannot force it open. After exploring for a
minute they both see that high up on one side of the building a
window was cracked open. It was too small for Aminah to fit though,
but not for Jersey.
JERSEY
I will try to find a way to open the
front door so you can get in, but there's too many guards around
right now. Stick around and out of sight.
AMINAH
Alright, be careful!
She
goes to hide. Players control Jersey as she climbs up to the window
(flying would draw too much attention here). She gets inside and
tries to get a good view of the layout from her high vantage point.
She can see something noticeably brighter in comparison to the dingy
warehouse in the far corner. There are several obstacles in her way,
but she considers risking it anyway. Just as Jersey prepares to take
off, her movements make a noise on the windowsill, attracting the
attention of one of the guards inside. Before he can shine his
flashlight on her she ducks down. The guard eventually goes back to
his business and Jersey takes a second look around; no way she can
fly to the curious object without attracting attention. Players will
control her as she makes her way down to the ground floor and through
the labyrinth of boxes, guards, and other obstacles. Midway through
she gets to the front door but cannot open it. Aminah is near on the
other side and she whispers to her that she can't open it but she's
getting somewhere. Eventually, she is led right to the brightly lit
object that first caught her attention.
To
her surprise, Jersey comes face to face with a familiar figure: the
Ogopogo, lake monster of Okanagan, British Columbia. He was trapped
in a massive reinforced glass case filled with water. Despite its
size, it was too small to hold him, and he was coiled into himself,
misery written on his face. When he hears Jersey's hooves clicking
on the ground he opens his eyes.
OGOPOGO
Jersebelle...? Whatever are you
doing here? Don't tell me that awful man captured you as well.
He
is despondent. He cannot move much in his cage. Jersey steps
forward.
JERSEY
No, I'm here to rescue you.
...Somehow.
She
walks right up to the glass.
OGOPOGO
It is no use. This cage cannot be
broken. I have tried.
Jersey
concentrates, trying to come up with a plan. She notices there is
some sort of device at the bottom of the tank, and concludes that
this was related to how the serpent was moved into the warehouse.
She looks around and spots a pulley system, then remembers how the
warehouse could be opened up in the back right out to the river
behind it to allow ships to easily move cargo in and out of it.
JERSEY
I think I have a plan. I'll need
some help though. Wait right here!
She
leaves, and players control her to get back to the front door where
Aminah still waits. Jersey conveys her plan and tells Aminah to make
her way to the back of the warehouse where the doors can be opened
and see if she can get it working. Then she goes back to the Ogopogo
and starts connecting winches and ropes, intending to move his cage
back to the warehouse and dump it out, breaking it in the process and
freeing the serpent. Players have to do this as quietly as possible
as there are still guards around who will investigate if too much
noise is made. After getting everything set up, Jersey runs to the
back entrance and calls out to Aminah, asking if she's ready. She
is, and Jersey runs back to put her plan into motion. She activates
the system which attracts the guards attention. She set it up to go
through the motions automatically, but the guards will stop it if
they are given a chance. Players must fight the guards long enough
for the Ogopogo to make it to the door, at which point Aminah will
open it. There is a small ledge from the opening to the bottom of
the dock, and when Ogopogo's cage falls and hits it, combined with
his last efforts of pushing against the edges, it shatters and he
slips into the water.
At
this point there was quite a commotion caused. Ogopogo quickly
thanks Jersey and Aminah for their help, then swims away, intent on
finding his way back home. Jersey and Aminah now must find a way to
safety (this part is player controlled). Jersey jumps back into
Aminah's backpack and they make their way out of the docks and to the
city where they can slip away unnoticed. Unbeknownst to them, the
dockmaster spies them as they flee.
(after
scene; optional)
Inside
Benjamin's camp, which is far more elaborate and solid than a normal
camp. Fitting for a man of high class. The unknown man from before
is reporting to his master, Benjamin.
UNKNOWN
MAN
Sir... your sea serpent... it has
escaped.
BENJAMIN
What?
UNKNOWN
MAN
[recoiling] Th-There was this woman!
I saw her fleeing the dock; it must have been her!
BENJAMIN
You let one single girl thieve
my trophy?!
He
is furious, but does not move to strike the dockmaster, even though
he recoils like he is about to. Instead, Benjamin looms over him.
UNKOWN
MAN
N-Not just that! My men tell me that
there was something else with her. They never got a good look at it,
but they described it like a small little demon. It was probably
helping the girl!
Benjamin
does not look the least bit happier, but he also seems intrigued by
the news. He turns away from his underling, deep in thought. He
looks up, having come to a decision.
BENJAMIN
Ready my equipment. I will not let
this set back affect my plan. We move on.
He
turns to the underling, looming over him again.
BENJAMIN
Do not fail me again.
The
underling bows, the scrambles away. Benjamin turns his back on the
fleeing man, his face set in angry concentration again.
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