Scene 5 - Jersey's Rescue
-script under cut-
The
truck drives for hours. Aminah is exhausted and out of food. Just
then, the truck stops, and sounds like it's being backed into
something. She hears the drivers start talking as they make their
way to the back and realizes the fatal flaw in her plan. Fortunately
fate is on her side, and as soon as they open up the back they go to
get equipment to help them unload. Players have a short amount of
time to reach the exit unheard, and then they must sneak away to
safety.
Once
this is done, Aminah realizes she is in the largest warehouse she has
ever seen, filled to the brim with marked but an endless supply of
warehouse crates.
AMINAH
Oh, how am I going to find Jersey in
this great mess??
She looks around.
AMINAH
[sighs] I suppose I'll have to start
somewhere.
Players
lead Aminah through the labyrinth. It is dangerous, dark, and
frightening. Guards patrol the hall, and they're all much tougher,
have smarter AI, and more sensitive to sounds than the previous one.
Aminah has to climb all over the warehouse following clues to the
very end. Finally, she overhears other guards talk about the latest
shipments and what will happen to their contents. Their discussion
scares Aminah. They were talking about how the cryptids will all be
stuffed and mounted for a grand party that Benjamin will throw to
show off all his new trophies, which will surely raise his status
even higher than it already is. At the very end they give her a clue
as to where Jersey's crate is, and players follow it.
After
however long it takes to get to the very back of the warehouse,
Aminah finally finds the pile of crates that she's been looking for.
She climbs up the pile until she gets to the top. Looking in to the
last crate, she sees Jersey curled up in a corner looking miserable.
AMINAH
There you are!
Jersey's
head pops up. She looks shocked.
JERSEY
Aminah...? You came?!
Jersey
crawls forward to grasp the bars of her cage. She is surprised but
overjoyed.
AMINAH
Of course I did! Let's get you out
of there.
JERSEY
It's no use. This thing is as solid
as a stone.
AMINAH
All crates are meant to be opened.
You just have to have the right tools.
Aminah
eyes the lock holding Jersey's crate closed. She rifles through her
trusty backpack again and pulls out a switchblade. Players have to
work the locks (there are 3) that increase in difficulty as they go.
When she unlocks it and opens the top, Jersey jumps out and they
embrace.
AMINAH
I am so glad you are alright! I have
searched the warehouse to the best of my abilities, but I have not
come across any other cryptids in my search. Do you want to look
around and be sure?
JERSEY
No, I trust you. Let's get out of
here.
Players
only make it so far as the bottom of the pile before they are
ambushed. The guards surround them and players must switch from
Aminah to Jersey and fight them. Aminah provides assists as best she
can. After the fight they escape out into the dark and dreary open.
It is pouring, but they escape with their lives.
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