Showing posts with label Terrance Finley-Moore. Show all posts
Showing posts with label Terrance Finley-Moore. Show all posts

Thursday, May 7, 2015

Terrance Finley-Moore: Final

This last week I made some extra adjustments to the textures and lighting.

I made a coal substance:


In-Game Renders:





Texture Samples:


Thursday, April 23, 2015

Terrance Finley-Moore, Week 14

 I made some variations for the trees and modified the textures.

 Mostly I worked on getting the lighting closer to my paintover and solving that transparency issue on the trees.

Thursday, April 16, 2015

Terrance FInley-Moore

I did a quick paintover so I could focus on getting the mood right and work out some scale issues.
Some more texture work:

 I made changes to the scale of the walls and other objects and modeled some bigger trees.




Thursday, April 9, 2015

Terrance Finley-Moore

I created a panoramic tiling texture to create a sky and background environment. It is not finished and I need to figure out how to hide the seams better. I also added more ground texturing on the hill.

 



 Here is a tarp texture for the tent:.



Thursday, April 2, 2015

Terrance Finley-Moore

I've been revising the textures of the roof and stones, trying to figure out the snow. I'm getting decent results in Substance but the shader is the problem.







Thursday, March 19, 2015

Terrance Finley-Moore, Week 9

This week I adjusted some of the textures and began importing assets into Unity:
 The ground is just colored the default white. I'm still undecided if I'm going to paint the snow texture by hand or find a solution via shaders.


Thursday, March 5, 2015

Terrance Finley-Moore, Week 7

I used Substance Designer and Zbrush to block out some of the major textures.
 (I tried doing the roof tiles in SD but I decided Zbrush would be better)













Thursday, February 26, 2015

Terrance Finley-Moore, Week 6

I'm working on laying out UV shells for unique pieces. Most of the UVs in the scene will be on tiling trim sheets.


I'm identifying pieces that need unique painting, and sorting them out into texture sheets.


Next week: texture block in.